Football Library · Plays
Draw· 5v5 Flag
intermediateaka RB Drawaka Lead Draw
Late-developing interior run that sells pass first — blockers sell pass, back hits the soft middle late.
The design
How Draw works
- Late-developing interior run that sells pass first.
- In tackle, the OL pass-sets to draw the rush upfield; receivers run vertical clears to widen coverage.
- In flag, the rushers must already start behind the 7-yd rush line — the back times the run to attack as they commit upfield past the LOS, with receivers running clears to pull the underneath defenders deep.
- QB drops back, then hands LATE to the back hitting the soft middle vacated by the rush.
- Best on obvious passing downs against rush-heavy fronts.
Coach the details
Every player's job
- : sell the run fake full speed on the drawn track; finish every rep as if you have the ball.
- : draw — delay then accelerate — read the rush lane.
- : 18-yard go — full-speed release, ball goes over the top.
- : 18-yard go — full-speed release, ball goes over the top.
- : 18-yard go — full-speed release, ball goes over the top.
Call sheet
When and where to run it
- Money downsBest on 3rd-and-long when the defense is in pass-rush mode — the rushers commit upfield and the back hits the hole they vacated.
- Defensive lookEspecially deadly vs nickel/dime fronts with light boxes.
- PressureSet the handoff timing from the rush: the back waits until the interior commits upfield, then hits the vacated crease.
- Game planUse vertical releases to remove underneath defenders and let the center choose the cleanest interior lane.
- Money downsOn 2nd-and-long, hand it earlier; on 3rd-and-long, sell the pass longer but keep the track north-south.
Pre-snap to post-snap
Read the defense
Keys to watch
- Best on 3rd-and-long when the defense is in pass-rush mode — the rushers commit upfield and the back hits the hole they vacated.
- Especially deadly vs nickel/dime fronts with light boxes.
- Use vertical releases to remove underneath defenders and let the center choose the cleanest interior lane.
- In tackle, the OL pass-sets to draw the rush upfield; receivers run vertical clears to widen coverage.
Be ready to change the answer
- Cover 0: Anything that develops slowly — pressure gets home first Better answers: Four Verticals, Mesh, Slant-Flat, Smash
- Cover 1: Outside vertical shots — the free safety caps them over the top Better answers: Mesh, Drive, Smash, Y-Cross, Four Verticals, Levels
- Cover 2: The flats — the corner squats and jumps anything quick outside Better answers: Smash, Four Verticals, Flood
- Tampa 2: The deep middle — the Mike runs it, so a straight seam is contested (unlike base Cover 2) Better answers: Smash, Flood
- Cover 3: Deep outside — the three-deep shell caps outside verticals Better answers: Curl-Flat, Slant-Flat, Smash, Flood, Four Verticals, Snag, Dagger, Stick
- Cover 4: Deep shots — four deep defenders make it very hard to win over the top Better answers: Stick, Snag, Slant-Flat, Curl-Flat, Mesh
Troubleshooting
What can break the play
- Avoid Draw against a patient rush that is reading the back, a heavy interior box that never vacates, or a down-and-distance where the delayed handoff cannot realistically reach the sticks.
- It is a pass-rush constraint, not an answer to defenders already sitting in the run lane.
- Blockers sell the pass too softly (tackle); rushers don't widen and the lane never opens.
- Back leaves too early; should wait for the rushers to commit upfield past the LOS.
- Receivers run shallow routes; should run vertical clears or 8-10 yd routes to pull coverage AWAY from the hole.