Quick-game concept vs Cover 2–4 — hits @Z1 (slant) or @Z2 (in) on first step.
This is your go-to play early in a drive to establish rhythm. reads the safeties pre-snap: if they're backed off or split (Cover 2/4), @Z1's quick slant is automatic. Against Cover 3 or softer man, @Z2 option to break inside at 7 yards creates a second easy outlet.
Quick-game concept vs Cover 2–4 — hits @Z1 (slant) or @Z2 (in) on first step.
This is your go-to play early in a drive to establish rhythm. reads the safeties pre-snap: if they're backed off or split (Cover 2/4), @Z1's quick slant is automatic. Against Cover 3 or softer man, @Z2 option to break inside at 7 yards creates a second easy outlet.
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